Notes, dev logs,
and research threads.
Short-form writing from inside the process. Not polished essays — just honest thinking out loud.
- Update 2026
Starting
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- Degree
- Studio
- Process
- Research NoteJun 2026
On writing shaders as translation
There is something interesting about the moment a visual pattern becomes a mathematical rule. The constraint of having to express it precisely changes how you understand it — not just how you represent it.
- Shader
- Research
- GLSL
- Dev LogMay 2026
Making a character feel alive — blink timing experiments
Fixed blink intervals read as mechanical. A random interval with small variance reads as present. The difference is tiny in milliseconds and enormous in perception. Spent a day just on eye timing.
- Animation
- Character
- React
- UpdateApr 2026
First full run through the 3D scanning pipeline
Took a physical object from scan to clean mesh for the first time end-to-end. The retopology is cleaner than I expected at this texture density. Surface detail holds well through the full pipeline.
- 3D Scanning
- 3D
- Pipeline
- ConceptMar 2026
Locking a new concept — notes on the process
The moment a concept stops being a collection of references and becomes a single clear sentence is the hardest and most necessary part of early development. Had that moment this week.
- Concept
- Process
- Development